For those unfamiliar, that's the rule that discusses cards outside the game, and it states the following: Second, Spike, Tournament Grinder still operates within the confines of Rule 13. Without access to a Contraption deck, a bunch of the new cards would do nothing at all. Since there are so many Contraption-assembling cards from Unstable, this makes sense. Per the rules for Contraptions, though, you still need to have at least 15. You can have as many Contraptions as you'd like in a separate Contraption deck. There are two final pieces to this announcement:įirst, Contraptions do not count against your 99. If your opponents ask you to stop that Stop That, at least hear them out. Not all silver-bordered cards are fun for all players. I'll echo the official announcement from the Rules Committee and simply ask that if you play these cards, you play conscientiously. Commander nights are usually a time when folks like to sit back and have fun with friends, so mechanics that discouraging speech probably won't create the best gaming environment. It's easier to just not speak at all than risk giving your opponent back their counterspell. Though funny at a glance, these cards are famous for shutting down communication during a game. Sheldon Menery, the head of the Rules Committee, has also put out a recommendation to avoid cards with the Gotcha mechanic, such as Kill! Destroy! and Spell Counter. As much as we all enjoyed this article about what would happen if all creatures entered the battlefield at the same time, it's a nightmare to actually figure it out. There's already a sizable population of players who dislike Group Hug strategies just imagine what they'll say if you cast Incoming!, the most obnoxious Group Hug spell of all time. The above cards are allowed, but understandably aren't fun for all players. Though silver-bordered cards were designed with the intention of creating a super-silly, ultra-fun gaming experience, not all of them hit the mark. 1 Infernal Spawn of Infernal Spawn of Evil.They're not banned, since they don't break the game in half, but they don't exactly strengthen friendships, either. UndercoverĪ few other cards have also been labeled as headache-inducers. It looks funny at first, but just imagine trying to calculate the power of your creatures after the effects of a Mirror Entity, Agony Warp, Overwhelming Stampede, and a Mutilate. Plus Staying Power is gone, which is a huge relief. Thankfully, the Ashnod's Coupon and R&D's Secret Lair combo has also been stopped in its tracks, so your opponent can't force you to pay for their drinks. Because EDH is a multiplayer format, keeping track of which opponents you've Double Played and which opponents you've Double Crossed isn't exactly easy, so it's probably better to just not have to worry about them at all. Time Machine and the suite of "Double" cards are especially tough to keep track of, since they have effects in multiple. Jokes aside, these cards actually do represent some difficult-to-parse rules scenarios. I don't know who the Rules Committee think they are, banning The Garfield like that. That's right, The Almighty Creator Richard Garfield is not legal in Un-mander.
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